Text
Information on designing and animating Text
Read/Update Text Runs at Runtime
If you intend to update a text run at runtime it’s important to manually enter a unique name for the run in the editor: And then export the name: right-click and select Export name You can identify an exported component if it’s surrounded by square brackets. This makes it possible for the run to be “discoverable” at runtime by its name. For more information, see Exporting for Runtime.Text runs can also be updated on components at runtime, see Read/Update
Nested Text Runs at Runtime below.
Update Rive Text in Unity
A unique run name must be set in the editor to be easily discoverable at runtime. See the text runtime docs for more information.
Note: This API only updates text runs on the given artboard, and will not update text runs on component instances.